Each Zoltan crew provides 1 additional power bar to the system, which room they occupy, and the Backup battery can provide additional 2 (or 4 when upgraded) bars of power for 30 seconds.
Scrap can be used to upgrade the reactor to a maximum of 25 power bars. Player ships start with varying amounts of reactor power. Enemy ships always have exactly enough reactor power to fully power their ship, except in ion storms where this power is halved. Pirate crews are randomly chosen from the races that can be encountered in that sector.Įnemy ships usually have about 10 Missiles and 4 Drones stocked, but this can vary.Įach ship powers its systems, weapons, and drones using energy from the ship's reactor. They may have different Systems installed, notably some Rock and Slug ships. They all have different layouts, except for Federation ships. Pirate ships have a purple pirate emblem painted on the hull. Whereas previous models still carries a substantial risk of causing a 'Realspace Incursion Event' inside starships and at the planets they leave or arrive at, the Mark 41's refinements through further understanding of the principles behind the Predecessors' ancient relic star-drives is expected to reduce these risks, already miniscule compared to the early days of FTL travel with Mark 1 to 15 RBG, by another order of magnitude at only a fraction of the costs in credit and energy previously required.Some enemy ships can have up to 10 levels in weapons or shields, whereas the player limit is 8. "The HMS Troper's Reality-Bubble-Generator (RBG) Mark 41 is a refinement of the staple artificial real-space envelopes that protects the vessels travelling in FTL-Space from its hostile environment and hostile inhabitants.Or the drive will simply not make the jump at all until probability for paradox goes down to zero. While you DO travel back in time, when you arrive reality literally prevents you from doing anything that could violate causality until you catch up chronologically. The universe is much more paradox-resistant than previously speculated.The impossibility of faster-than-light relative speed only applies locally. The FTL method used would not violate causality it involves tunneling through space-time between two locations and traveling through it at subluminal speeds.Reconstructed: Yes, but they can be mitigated.Hyperspace Is a Scary Place: you better be prepared to face the immense risks, dangers and costs of messing with the laws of physics, because they range from being destroyed by hostile natural phenomena unique to your FTL-space to opening the way for horrible, incomprehensible inhabitants there to subject you and your destinations to a Fate Worse than Death.
FTL is possible, but because it is more or less fundamentally a form of Time Travel by its very causality-violating nature, any advanced interstellar civilization which developed it is almost guaranteed to end up retroactively erasing themselves from existence by accident, thus providing another solution to the Fermi Paradox.The FTL method violates causality and causes the laws of physics to break down across the universe after a successful jump, effectively dooming the FTL starship and all of reality.Deconstructed: Did you really think there wouldn't be consequences for breaking the rules of reality?.
Conversed: "Why do spaceships travel faster than light in science fiction when it is impossible to go faster than light?" " It's just a show.".Discussed: "If this was science fiction, our ship will be traveling faster than light.".Defied: Alice destroys Bob's FTL drives as well as her own as soon as she realizes going faster than light is tearing the fabric of the universe apart.